Professor Yunus captured everyday life and landscapes in Tanzania using a 360-degree camera. This immersive project aims to provide an educational and cultural exploration of Tanzania, offering a unique perspective accessible to everyone.
Students from Professor Wenshu Li’s Advanced Cell Biology Lab class were able to experience a different type of learning. They donned Meta Quest 2 and Pico 4 headsets to engage with the cell culture procedure in an immersive environment instead of merely observing from the sidelines, reading about the process in textbooks, or watching a video on a flat screen.
In this collaborative project, Emerging Technologies Associate Jesse Yu and Senior Lab Specialist Lina Jin, with the help of student Sean Wang, worked together to use a 180° 3D camera to create a virtual environment to teach students the rules of entering the cell culture lab, the aseptic techniques of cell culture, and the subculturing techniques. The class session was held in the state-of-the-art XR Space facilitated by Emerging Technologies Assistant Lexie Zhu and Jae Huang.
Professor Yuting Zhao introduced students to dance in a new dimension with XR Space, which opened new possibilities for choreographers. She noted how the technology inspired students to explore new ways of movement, blending art with innovation.
Using TRIPP on Meta Quest to enhance the relaxation zone at the library during finals week offers students a unique and immersive way to de-stress. TRIPP’s guided meditations, calming visuals, and mindfulness exercises help create a peaceful, rejuvenating experience, allowing students to take a mental break from their studies.
Professor Ian Zhang, an expert in game design, incorporates Gravity Sketch into his curriculum. This 3D design and modeling tool is essential for rapid prototyping, providing an immersive and efficient workflow that enhances the traditional design process.
Dr. Stanislaus incorporates Tiltbrush in VR as an innovative tool for teaching the “Global Perspectives on Society” course, particularly during the topic of “how we imagine the future.” This immersive platform allows students to quickly and freely sketch out scenes depicting future environments, helping them visually explore and express their ideas of what the future could look like. Through this hands-on experience, students engage creatively with the course material, using virtual reality to enhance their understanding of societal evolution and future possibilities.
Using the Insta360 camera, Professor Anna Greenspan and student Sylvia Lee captured an immersive 360-degree video of a vibrant garden. By combining the wide-field footage with photogrammetry techniques, they transformed the garden into a detailed, interactive 3D model. This process allows the viewers to explore the garden in rich detail and in their own pace as if walking through it themselves.
Professor Zhang utilized the Magnolia House scan as a stage for his students’ AR design projects. This offers a real-world application in the Augmented Shanghai class.
Professor Sangeeta Banerji and student Xiaoqing Xu set out with the Insta360 camera to capture the final moments of an old building complex in Shenzhen, a site marked for relocation. This building, once a vibrant part of the community, is on the verge of transformation, with residents and businesses gradually moving out. Utilizing the Insta360 camera’s immersive capabilities, Professor Banerji and Xiaoqing document the intricate details of the architecture, alleyways, and the unique marks left by decades of habitation. Through this project, they provide a comprehensive virtual archive that captures both the structure and spirit of a vanishing urban space, creating an invaluable resource for students, city planners, and historians alike.
Empathy machines, such as aging simulations, are integral to cultural sensitivity training. They provide immersive experiences that help individuals understand and appreciate diversity from a deeply personal perspective.